I would really like someone to help me with this, and would much appreciate any help you can offer. I need a solution to make this functional because a play space mover is much required in full body to so I can calibrate the avatar well and move around so I'm not floating everywhere. It’s a fairly simple fix to the code if you know how everything hooks together so I’ve heard (a change to a driver dll and then changing the hook to something like ‘if > driverVersionNumber’) but I have no idea where to even begin to try and fork it off the current project. I don't understand why it doesn't work for me even though I got the same setting as someone else and it works. I have tried talking to people who use full body and they have not been able to help me, I have tried many things to try fix this like uninstalling everything, and reinstalling but nothing has seemed to work. Lets say I make my right hand drag to the A button (or use a community default that has A button set to that) all that will happen in vrchat is my avatar will jump and I will not be able to move my avatar up or down like I should. Does anyone else have this problem and how did you fix it Thanks. However, when I open the steam overlay in the game and click on 'VR Input', nothing happens. Im not using any beta versions of steam VR. The current issue I'm getting is whatever I do to the binding nothing will work it will just use default binding from vrchat. I installed OpenVR Input Emulator 1.2 to play fallout 4 VR on my oculus. So the problem is that I try to change my key binding for advanced setting so I can move my avatar in vrchat up down left right when using full body. I have followed many guides and tutorials that take me to the same location and it just ends up not working at all. It known as play space mover and for some strange reason it doesn't work for me. I currently having a problem with my binding as I'm trying to make myself be able to move in games like vrchat.
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